SPIRV-Cross/reference/shaders-msl-no-opt/packing/isolated-scalar-access.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4 v;
float4x4 cm;
float4x4 rm;
packed_float3 v3;
float f;
};
kernel void main0(device SSBO& _12 [[buffer(0)]])
{
threadgroup float4 shared_vec4;
threadgroup float3 shared_vec3;
((device float*)&_12.v)[0u] = 10.0;
_12.v3[1u] = 40.0;
((device float*)&_12.cm[1])[2u] = 20.0;
((device float*)&_12.rm[1u])[3] = 30.0;
((threadgroup float*)&shared_vec4)[2u] = 40.0;
((threadgroup float*)&shared_vec3)[1u] = 1.0;
}