SPIRV-Cross/reference/shaders-msl/asm/vert/spec-constant-op-composite.asm.vert

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template <typename F> struct SpvHalfTypeSelector;
template <> struct SpvHalfTypeSelector<float> { public: using H = half; };
template<uint N> struct SpvHalfTypeSelector<vec<float, N>> { using H = vec<half, N>; };
template<typename F, typename H = typename SpvHalfTypeSelector<F>::H>
[[clang::optnone]] F spvQuantizeToF16(F fval)
{
H hval = H(fval);
hval = select(copysign(H(0), hval), hval, isnormal(hval) || isinf(hval) || isnan(hval));
return F(hval);
}
constant int _7_tmp [[function_constant(201)]];
constant int _7 = is_function_constant_defined(_7_tmp) ? _7_tmp : -10;
constant int _20 = (_7 + 2);
constant uint _8_tmp [[function_constant(202)]];
constant uint _8 = is_function_constant_defined(_8_tmp) ? _8_tmp : 100u;
constant uint _25 = (_8 % 5u);
constant int _30 = _7 - (-3) * (_7 / (-3));
constant int4 _32 = int4(20, 30, _20, _30);
constant int2 _34 = int2(_32.y, _32.x);
constant int _35 = _32.y;
constant float _9_tmp [[function_constant(200)]];
constant float _9 = is_function_constant_defined(_9_tmp) ? _9_tmp : 3.141590118408203125;
constant float _41 = spvQuantizeToF16(_9);
struct main0_out
{
int m_4 [[user(locn0)]];
float4 gl_Position [[position]];
};
vertex main0_out main0()
{
main0_out out = {};
float4 pos = float4(0.0);
pos.y += float(_20);
pos.z += float(_25);
pos += float4(_32);
float2 _59 = pos.xy + float2(_34);
pos = float4(_59.x, _59.y, pos.z, pos.w);
out.gl_Position = pos;
out.m_4 = _35;
return out;
}