2016-05-10 21:39:41 +00:00
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 1, std430) buffer SSBO1
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{
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ivec4 outputs[];
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} _21;
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layout(binding = 0, std430) buffer SSBO0
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{
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ivec4 inputs[];
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} _27;
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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2021-06-28 09:10:55 +00:00
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_21.outputs[ident] = ivec4(notEqual((_27.inputs[ident] & ivec4(3)), ivec4(uvec4(0u))));
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2016-05-10 21:39:41 +00:00
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}
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