SPIRV-Cross/reference/shaders-msl/desktop-only/frag/sampler-ms-query.desktop.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(texture2d_ms<float> uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]], texture2d_ms<float> uSamplerArray [[texture(1)]], sampler uSamplerArraySmplr [[sampler(1)]], texture2d_ms<float> uImage [[texture(2)]], texture2d_ms<float> uImageArray [[texture(3)]])
{
main0_out out = {};
out.FragColor = float4(float(((int(uSampler.get_num_samples()) + int(uSamplerArray.get_num_samples())) + int(uImage.get_num_samples())) + int(uImageArray.get_num_samples())));
return out;
}