SPIRV-Cross/reference/shaders-msl/comp/basic.dispatchbase.msl11.comp

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
#include <metal_atomic>
using namespace metal;
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template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct SSBO
{
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spvUnsafeArray<float4, 1> in_data;
};
struct SSBO2
{
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spvUnsafeArray<float4, 1> out_data;
};
struct SSBO3
{
uint counter;
};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(constant uint3& spvDispatchBase [[buffer(29)]], const device SSBO& _27 [[buffer(0)]], device SSBO2& _49 [[buffer(1)]], device SSBO3& _52 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
{
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gl_GlobalInvocationID += spvDispatchBase * gl_WorkGroupSize;
gl_WorkGroupID += spvDispatchBase;
uint ident = gl_GlobalInvocationID.x;
uint workgroup = gl_WorkGroupID.x;
float4 idata = _27.in_data[ident];
if (dot(idata, float4(1.0, 5.0, 6.0, 2.0)) > 8.19999980926513671875)
{
uint _56 = atomic_fetch_add_explicit((device atomic_uint*)&_52.counter, 1u, memory_order_relaxed);
_49.out_data[_56] = idata;
}
}