30 lines
630 B
GLSL
30 lines
630 B
GLSL
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Texture1D<uint4> uSampler1DUint : register(t0);
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SamplerState _uSampler1DUint_sampler : register(s0);
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Texture1D<int4> uSampler1DInt : register(t0);
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SamplerState _uSampler1DInt_sampler : register(s0);
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uint SPIRV_Cross_textureSize(Texture1D<int4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(Level, ret.x, Param);
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return ret;
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}
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uint SPIRV_Cross_textureSize(Texture1D<uint4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(Level, ret.x, Param);
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return ret;
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}
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void frag_main()
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{
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uint _17_dummy_parameter;
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uint _24_dummy_parameter;
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}
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void main()
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{
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frag_main();
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}
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