SPIRV-Cross/reference/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag.vk

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#version 450
layout(push_constant, std140) uniform UBO
{
float ubo[4];
} _14;
layout(location = 0) out float FragColor;
void main()
{
FragColor = _14.ubo[1];
}