SPIRV-Cross/reference/opt/shaders/asm/frag/default-member-names.asm.frag

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#version 450
struct _9
{
float _m0;
};
struct _10
{
float _m0;
float _m1;
float _m2;
float _m3;
float _m4;
float _m5;
float _m6;
float _m7;
float _m8;
float _m9;
float _m10;
float _m11;
_9 _m12;
};
layout(location = 0) out vec4 _3;
_10 _51;
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void main()
{
_3 = vec4(_51._m0, _51._m1, _51._m2, _51._m3);
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}