35 lines
492 B
GLSL
35 lines
492 B
GLSL
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#version 450
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layout(location = 0) out vec4 _entryPointOutput;
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vec4 _38;
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vec4 _50;
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void main()
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{
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vec4 _50;
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vec4 _20;
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vec4 _21;
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vec4 _38;
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vec4 _52;
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vec4 _51;
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_51 = _50;
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for (;;)
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{
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if (0.0 != 0.0)
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{
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_52 = vec4(1.0, 0.0, 0.0, 1.0);
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break;
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}
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else
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{
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_52 = vec4(1.0, 1.0, 0.0, 1.0);
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break;
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}
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_52 = _38;
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break;
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}
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_entryPointOutput = _52;
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}
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