32 lines
462 B
GLSL
32 lines
462 B
GLSL
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#version 450
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#extension GL_ARB_fragment_shader_interlock : require
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layout(pixel_interlock_ordered) in;
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layout(set = 0, binding = 0, std430) buffer SSBO0
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{
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uint values0[];
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};
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layout(set = 0, binding = 1, std430) buffer SSBO1
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{
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uint values1[];
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};
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void callee2()
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{
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values1[int(gl_FragCoord.x)] += 1;
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}
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void callee()
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{
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values0[int(gl_FragCoord.x)] += 1;
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callee2();
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}
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void main()
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{
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beginInvocationInterlockARB();
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callee();
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endInvocationInterlockARB();
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}
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