2016-03-02 17:09:16 +00:00
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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2017-01-21 09:07:38 +00:00
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layout(binding = 0, std430) readonly buffer SSBO
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2016-03-02 17:09:16 +00:00
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{
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vec4 in_data[];
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} _23;
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2017-01-21 09:07:38 +00:00
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layout(binding = 1, std430) writeonly buffer SSBO2
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2016-03-02 17:09:16 +00:00
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{
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vec4 out_data[];
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} _35;
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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vec4 i;
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vec4 _31 = modf(_23.in_data[ident], i);
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vec4 v = _31;
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_35.out_data[ident] = v;
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}
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