SPIRV-Cross/reference/shaders/comp/modf.comp

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) readonly buffer SSBO
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{
vec4 in_data[];
} _23;
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layout(binding = 1, std430) writeonly buffer SSBO2
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{
vec4 out_data[];
} _35;
void main()
{
uint ident = gl_GlobalInvocationID.x;
vec4 i;
vec4 _31 = modf(_23.in_data[ident], i);
vec4 v = _31;
_35.out_data[ident] = v;
}