SPIRV-Cross/reference/shaders-msl/frag/sample-mask.fixed-sample-mask.frag

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GLSL
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
uint gl_SampleMask [[sample_mask]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = float4(1.0);
out.gl_SampleMask = 0;
out.gl_SampleMask &= 34;
return out;
}