SPIRV-Cross/shaders-msl/asm/frag/op-image-sampled-image.asm.frag

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; SPIR-V
; Version: 1.0
; Generator: Wine VKD3D Shader Compiler; 0
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; Bound: 54
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o0
OpExecutionMode %main OriginUpperLeft
OpName %main "main"
OpName %t0 "t0"
OpName %o0 "o0"
OpName %r0 "r0"
OpName %push_cb "push_cb"
OpMemberName %push_cb 0 "cb0"
OpName %dummy_sampler "dummy_sampler"
OpDecorate %t0 DescriptorSet 0
OpDecorate %t0 Binding 2
OpDecorate %o0 Location 0
OpDecorate %_arr_v4float_uint_1 ArrayStride 16
OpDecorate %push_cb Block
OpMemberDecorate %push_cb 0 Offset 0
OpDecorate %dummy_sampler DescriptorSet 0
OpDecorate %dummy_sampler Binding 4
%void = OpTypeVoid
%2 = OpTypeFunction %void
%float = OpTypeFloat 32
%6 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_6 = OpTypePointer UniformConstant %6
%t0 = OpVariable %_ptr_UniformConstant_6 UniformConstant
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%o0 = OpVariable %_ptr_Output_v4float Output
%_ptr_Function_v4float = OpTypePointer Function %v4float
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_v4float_uint_1 = OpTypeArray %v4float %uint_1
%push_cb = OpTypeStruct %_arr_v4float_uint_1
%_ptr_PushConstant_push_cb = OpTypePointer PushConstant %push_cb
%19 = OpVariable %_ptr_PushConstant_push_cb PushConstant
%uint_0 = OpConstant %uint 0
%_ptr_PushConstant_v4float = OpTypePointer PushConstant %v4float
%_ptr_PushConstant_float = OpTypePointer PushConstant %float
%int = OpTypeInt 32 1
%v2float = OpTypeVector %float 2
%float_0 = OpConstant %float 0
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%30 = OpConstantComposite %v2float %float_0 %float_0
%33 = OpTypeSampler
%_ptr_UniformConstant_33 = OpTypePointer UniformConstant %33
%dummy_sampler = OpVariable %_ptr_UniformConstant_33 UniformConstant
%38 = OpTypeSampledImage %6
%v2int = OpTypeVector %int 2
%_ptr_Function_float = OpTypePointer Function %float
%uint_3 = OpConstant %uint 3
%int_n1 = OpConstant %int -1
%int_n2 = OpConstant %int -2
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%52 = OpConstantComposite %v2int %int_n1 %int_n2
%main = OpFunction %void None %2
%4 = OpLabel
%r0 = OpVariable %_ptr_Function_v4float Function
%23 = OpAccessChain %_ptr_PushConstant_v4float %19 %uint_0 %uint_0
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%25 = OpLoad %v4float %23
%26 = OpLoad %v4float %r0
%27 = OpVectorShuffle %v4float %26 %25 6 7 2 3
OpStore %r0 %27
%31 = OpLoad %v4float %r0
%32 = OpVectorShuffle %v4float %31 %30 0 1 4 5
OpStore %r0 %32
%36 = OpLoad %6 %t0
%37 = OpLoad %33 %dummy_sampler
%39 = OpSampledImage %38 %36 %37
%40 = OpImage %6 %39
%41 = OpLoad %v4float %r0
%42 = OpVectorShuffle %v2float %41 %41 0 1
%44 = OpBitcast %v2int %42
%47 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_3
%48 = OpLoad %float %47
%49 = OpBitcast %int %48
%54 = OpImageFetch %v4float %40 %44 Lod|ConstOffset %49 %52
OpStore %o0 %54
OpReturn
OpFunctionEnd