18 lines
293 B
GLSL
18 lines
293 B
GLSL
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#version 450
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layout(location = 0) in mat3 vMatrix;
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layout(location = 4) in Vert
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{
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mat3 wMatrix;
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vec4 wTmp;
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float arr[4];
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};
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = wMatrix[0].xxyy + wTmp + vMatrix[1].yyzz;
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for (int i = 0; i < 4; i++)
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FragColor += arr[i];
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}
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