SPIRV-Cross/shaders-msl/vert/interface-block-block-composites.frag

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#version 450
layout(location = 0) in mat3 vMatrix;
layout(location = 4) in Vert
{
mat3 wMatrix;
vec4 wTmp;
float arr[4];
};
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = wMatrix[0].xxyy + wTmp + vMatrix[1].yyzz;
for (int i = 0; i < 4; i++)
FragColor += arr[i];
}