22 lines
342 B
GLSL
22 lines
342 B
GLSL
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
layout(location = 0) in vec2 vUV;
|
||
|
layout(binding = 0) uniform sampler2D uSampler;
|
||
|
|
||
|
vec4 foo()
|
||
|
{
|
||
|
vec4 color;
|
||
|
if (!gl_HelperInvocation)
|
||
|
color = textureLod(uSampler, vUV, 0.0);
|
||
|
else
|
||
|
color = vec4(1.0);
|
||
|
return color;
|
||
|
}
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = foo();
|
||
|
}
|