SPIRV-Cross/reference/shaders/frag/ubo_layout.frag

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2016-03-02 17:09:16 +00:00
#version 310 es
precision mediump float;
precision highp int;
struct Str
{
mat4 foo;
};
layout(binding = 0, std140) uniform UBO1
{
layout(row_major) Str foo;
} ubo1;
layout(binding = 1, std140) uniform UBO2
{
Str foo;
} ubo0;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = ubo1.foo.foo[0] + ubo0.foo.foo[0];
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}