2019-08-14 15:09:39 +00:00
|
|
|
#pragma clang diagnostic ignored "-Wmissing-braces"
|
|
|
|
#pragma clang diagnostic ignored "-Wunused-variable"
|
|
|
|
|
2018-07-04 12:25:10 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
#include <simd/simd.h>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
|
|
|
|
struct main0_out
|
|
|
|
{
|
|
|
|
float FragColor [[color(0)]];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct main0_in
|
|
|
|
{
|
|
|
|
float3 vUV [[user(locn0)]];
|
|
|
|
};
|
|
|
|
|
2019-06-21 10:44:33 +00:00
|
|
|
fragment main0_out main0(main0_in in [[stage_in]], depth2d<float> uShadow [[texture(0)]], depth2d<float> uTexture [[texture(1)]], sampler uShadowSmplr [[sampler(0)]], sampler uSampler [[sampler(1)]])
|
2018-07-04 12:25:10 +00:00
|
|
|
{
|
|
|
|
main0_out out = {};
|
|
|
|
out.FragColor = uShadow.sample_compare(uShadowSmplr, in.vUV.xy, in.vUV.z) + uTexture.sample_compare(uSampler, in.vUV.xy, in.vUV.z);
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|