SPIRV-Cross/reference/shaders-msl/frag/separate-image-sampler-argument.frag

28 lines
635 B
GLSL
Raw Normal View History

2017-05-07 10:36:14 +00:00
#pragma clang diagnostic ignored "-Wmissing-prototypes"
2019-09-17 19:11:19 +00:00
#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
2017-05-07 10:36:14 +00:00
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
2019-09-17 19:11:19 +00:00
static inline __attribute__((always_inline))
float4 samp(thread const texture2d<float> t, thread const sampler s)
2017-05-07 10:36:14 +00:00
{
return t.sample(s, float2(0.5));
}
fragment main0_out main0(texture2d<float> uDepth [[texture(0)]], sampler uSampler [[sampler(0)]])
2017-05-07 10:36:14 +00:00
{
main0_out out = {};
out.FragColor = samp(uDepth, uSampler);
return out;
}