11 lines
204 B
GLSL
11 lines
204 B
GLSL
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#version 430
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layout(depth_less) out float gl_FragDepth;
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layout(location = 0) out vec4 color_out;
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void main()
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{
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color_out = vec4(1.0, 0.0, 0.0, 1.0);
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gl_FragDepth = 0.699999988079071044921875;
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}
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