SPIRV-Cross/reference/shaders-no-opt/asm/vert/block-struct-initializer.asm.vert

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#version 450
struct Foo
{
float c;
float d;
};
layout(location = 0) out Vert
{
float a;
float b;
} _3;
layout(location = 2) out Foo foo;
const Foo _4_init = Foo(0.0, 0.0);
void main()
{
_3.a = 0.0;
_3.b = 0.0;
foo = _4_init;
}