22 lines
531 B
GLSL
22 lines
531 B
GLSL
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#version 450
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layout(location = 0) out vec4 FragColor;
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in VertexData
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{
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layout(location = 0) flat float f;
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layout(location = 1) centroid vec4 g;
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layout(location = 2) flat int h;
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layout(location = 3) float i;
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} vin;
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layout(location = 4) in flat float f;
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layout(location = 5) in centroid vec4 g;
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layout(location = 6) in flat int h;
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layout(location = 7) in sample float i;
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void main()
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{
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FragColor = (((((((vec4(vin.f) + vin.g) + vec4(float(vin.h))) + vec4(vin.i)) + vec4(f)) + g) + vec4(float(h))) + vec4(i));
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}
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