15 lines
360 B
GLSL
15 lines
360 B
GLSL
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#version 310 es
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precision mediump float;
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precision highp int;
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layout(binding = 0) uniform mediump sampler2DMS uSubpass0;
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layout(binding = 1) uniform mediump sampler2DMS uSubpass1;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = (texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 1) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 2));
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}
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