SPIRV-Cross/reference/shaders/vulkan/frag/push-constant.frag.vk

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#version 310 es
precision mediump float;
precision highp int;
layout(push_constant, std430) uniform PushConstants
{
vec4 value0;
vec4 value1;
} push;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vColor;
void main()
{
FragColor = ((vColor + push.value0) + push.value1);
}