SPIRV-Cross/reference/shaders/vulkan/vert/vulkan-vertex.vk.vert

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#version 310 es
uniform int SPIRV_Cross_BaseInstance;
void main()
{
gl_Position = (vec4(1.0, 2.0, 3.0, 4.0) * float((gl_VertexID + (gl_InstanceID + SPIRV_Cross_BaseInstance))));
}