21 lines
379 B
GLSL
21 lines
379 B
GLSL
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#version 310 es
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uniform Buffer
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{
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layout(row_major) mat4 MVPRowMajor;
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layout(column_major) mat4 MVPColMajor;
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mat4 M;
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};
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layout(location = 0) in vec4 Position;
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void main()
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{
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vec4 c0 = M * (MVPRowMajor * Position);
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vec4 c1 = M * (MVPColMajor * Position);
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vec4 c2 = M * (Position * MVPRowMajor);
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vec4 c3 = M * (Position * MVPColMajor);
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gl_Position = c0 + c1 + c2 + c3;
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}
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