28 lines
427 B
Plaintext
28 lines
427 B
Plaintext
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#version 450
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layout(local_size_x = 3, local_size_y = 3, local_size_z = 2) in;
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layout(set = 0, binding = 0) uniform Foo
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{
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int a;
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int b;
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};
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layout(set = 0, binding = 1) uniform Bar
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{
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int c;
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int d;
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};
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layout(set = 1, binding = 2) buffer Baz
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{
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int e;
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int f;
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} baz[3][3][2];
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void main()
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{
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uvec3 coords = gl_GlobalInvocationID;
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baz[coords.x][coords.y][coords.z].e = a + c;
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baz[coords.x][coords.y][coords.z].f = b * d;
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}
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