SPIRV-Cross/shaders-no-opt/comp/loop-break-merge-after-inner-continue.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) buffer STO
{
uint data[];
} ssbo;
void main()
{
while(true)
{
ssbo.data[0] += 1;
if (bool(ssbo.data[2]))
{
ssbo.data[5] += 1;
continue;
}
break;
}
}