SPIRV-Cross/reference/shaders-msl/frag/in_block.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float4 VertexOut_color2 [[user(locn3)]];
float4 VertexOut_color [[user(locn2)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = in.VertexOut_color + in.VertexOut_color2;
return out;
}