SPIRV-Cross/reference/opt/shaders-msl/frag/packed-expression-vector-shuffle.frag

30 lines
465 B
GLSL
Raw Normal View History

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
packed_float3 color;
float v;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant UBO& _15 [[buffer(0)]])
{
main0_out out = {};
2022-01-05 13:51:36 +00:00
float4 _36 = float4(1.0);
_36.x = _15.color[0];
float4 _38 = _36;
_38.y = _15.color[1];
float4 _40 = _38;
_40.z = _15.color[2];
out.FragColor = _40;
return out;
}