2019-02-15 23:21:38 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
#include <simd/simd.h>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
|
|
|
|
struct Block
|
|
|
|
{
|
|
|
|
float4 a;
|
|
|
|
float4 b;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Foo
|
|
|
|
{
|
|
|
|
float4 a;
|
|
|
|
float4 b;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct main0_out
|
|
|
|
{
|
|
|
|
float4 gl_Position [[position]];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct main0_in
|
|
|
|
{
|
|
|
|
float4 vColor [[attribute(0)]];
|
2022-03-04 16:38:53 +00:00
|
|
|
float4 blocks_a [[attribute(2)]];
|
|
|
|
float4 blocks_b [[attribute(3)]];
|
2019-02-15 23:21:38 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct main0_patchIn
|
|
|
|
{
|
|
|
|
float4 vColors [[attribute(1)]];
|
2022-03-04 16:38:53 +00:00
|
|
|
float4 vFoo_a [[attribute(4)]];
|
|
|
|
float4 vFoo_b [[attribute(5)]];
|
2019-02-15 23:21:38 +00:00
|
|
|
patch_control_point<main0_in> gl_in;
|
|
|
|
};
|
|
|
|
|
|
|
|
[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]])
|
|
|
|
{
|
|
|
|
main0_out out = {};
|
|
|
|
Foo vFoo = {};
|
2022-03-04 16:38:53 +00:00
|
|
|
vFoo.a = patchIn.vFoo_a;
|
|
|
|
vFoo.b = patchIn.vFoo_b;
|
|
|
|
out.gl_Position = patchIn.gl_in[0].blocks_a;
|
|
|
|
out.gl_Position += patchIn.gl_in[0].blocks_b;
|
|
|
|
out.gl_Position += patchIn.gl_in[1].blocks_a;
|
|
|
|
out.gl_Position += patchIn.gl_in[1].blocks_b;
|
2019-02-15 23:21:38 +00:00
|
|
|
out.gl_Position += patchIn.gl_in[0].vColor;
|
|
|
|
out.gl_Position += patchIn.gl_in[1].vColor;
|
|
|
|
out.gl_Position += patchIn.vColors;
|
|
|
|
out.gl_Position += vFoo.a;
|
|
|
|
out.gl_Position += vFoo.b;
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|