2017-11-22 11:08:06 +00:00
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#version 450
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2018-04-05 14:26:54 +00:00
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struct VSOutput
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{
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int empty_struct_member;
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};
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2017-11-22 11:08:06 +00:00
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layout(location = 0) in vec4 position;
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2021-01-07 10:20:10 +00:00
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layout(location = 0) out VSOutput _entryPointOutput;
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2017-11-22 11:08:06 +00:00
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void main()
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{
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gl_Position = position;
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}
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