2018-04-23 10:28:05 +00:00
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
precision highp int;
|
|
|
|
|
|
|
|
uniform mediump sampler2D SPIRV_Cross_CombineduTextureuSampler[4];
|
|
|
|
uniform mediump sampler2DArray SPIRV_Cross_CombineduTextureArrayuSampler[4];
|
|
|
|
uniform mediump samplerCube SPIRV_Cross_CombineduTextureCubeuSampler[4];
|
|
|
|
uniform mediump sampler3D SPIRV_Cross_CombineduTexture3DuSampler[4];
|
|
|
|
|
|
|
|
layout(location = 0) in vec2 vTex;
|
|
|
|
layout(location = 1) in vec3 vTex3;
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2020-07-23 03:03:11 +00:00
|
|
|
vec2 _95 = (vTex + (vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler[1], 0)))) + (vec2(1.0) / vec2(textureSize(SPIRV_Cross_CombineduTextureuSampler[2], 1)));
|
|
|
|
FragColor = ((((texture(SPIRV_Cross_CombineduTextureuSampler[2], _95) + texture(SPIRV_Cross_CombineduTextureuSampler[1], _95)) + texture(SPIRV_Cross_CombineduTextureuSampler[1], _95)) + texture(SPIRV_Cross_CombineduTextureArrayuSampler[3], vTex3)) + texture(SPIRV_Cross_CombineduTextureCubeuSampler[1], vTex3)) + texture(SPIRV_Cross_CombineduTexture3DuSampler[2], vTex3);
|
2018-04-23 10:28:05 +00:00
|
|
|
}
|
|
|
|
|