27 lines
447 B
GLSL
27 lines
447 B
GLSL
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#version 460
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struct myType
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{
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float data;
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};
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const myType _21[5] = myType[](myType(0.0), myType(1.0), myType(0.0), myType(1.0), myType(0.0));
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layout(location = 0) out vec4 o_color;
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void main()
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{
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vec2 uv = gl_FragCoord.xy;
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int index = int(mod(uv.x, 4.0));
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myType elt = _21[index];
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if (elt.data > 0.0)
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{
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o_color = vec4(0.0, 1.0, 0.0, 1.0);
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}
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else
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{
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o_color = vec4(1.0, 0.0, 0.0, 1.0);
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}
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}
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