33 lines
497 B
GLSL
33 lines
497 B
GLSL
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#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) flat in mediump int vIndex;
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layout(location = 0) out float FragColor;
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void main()
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{
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highp float _19;
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switch (vIndex)
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{
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case 0:
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case 2:
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{
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_19 = 1.0;
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break;
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}
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default:
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{
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_19 = 3.0;
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break;
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}
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case 8:
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{
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_19 = 8.0;
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break;
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}
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}
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FragColor = _19;
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}
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