SPIRV-Cross/shaders/comp/ssbo-array.comp

15 lines
226 B
Plaintext
Raw Normal View History

2016-03-22 13:49:43 +00:00
#version 310 es
layout(local_size_x = 1) in;
layout(std430, binding = 0) buffer SSBO
{
vec4 data[];
} ssbos[2];
void main()
{
uint ident = gl_GlobalInvocationID.x;
ssbos[1].data[ident] = ssbos[0].data[ident];
}