38 lines
906 B
GLSL
38 lines
906 B
GLSL
|
#version 450
|
||
|
|
||
|
layout(binding = 0) uniform sampler2D uSampler;
|
||
|
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
layout(location = 0) in vec4 vInput;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = vInput;
|
||
|
vec4 _23 = texture(uSampler, vInput.xy);
|
||
|
vec4 _26 = dFdx(vInput);
|
||
|
vec4 _29 = dFdy(vInput);
|
||
|
vec4 _32 = fwidth(vInput);
|
||
|
vec4 _35 = dFdxCoarse(vInput);
|
||
|
vec4 _38 = dFdyCoarse(vInput);
|
||
|
vec4 _41 = fwidthCoarse(vInput);
|
||
|
vec4 _44 = dFdxFine(vInput);
|
||
|
vec4 _47 = dFdyFine(vInput);
|
||
|
vec4 _50 = fwidthFine(vInput);
|
||
|
vec2 _56 = textureQueryLod(uSampler, vInput.zw);
|
||
|
if (vInput.y > 10.0)
|
||
|
{
|
||
|
FragColor += _23;
|
||
|
FragColor += _26;
|
||
|
FragColor += _29;
|
||
|
FragColor += _32;
|
||
|
FragColor += _35;
|
||
|
FragColor += _38;
|
||
|
FragColor += _41;
|
||
|
FragColor += _44;
|
||
|
FragColor += _47;
|
||
|
FragColor += _50;
|
||
|
FragColor += _56.xyxy;
|
||
|
}
|
||
|
}
|
||
|
|