SPIRV-Cross/reference/opt/shaders/asm/frag/unreachable.asm.frag

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#version 450
layout(location = 0) flat in int counter;
layout(location = 0) out vec4 FragColor;
void main()
{
bool _29;
for (;;)
{
_29 = counter == 10;
if (_29)
{
break;
}
else
{
break;
}
}
FragColor = mix(vec4(30.0), vec4(10.0), bvec4(_29));
}