SPIRV-Cross/reference/shaders/asm/frag/srem.asm.frag

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2018-05-24 08:26:11 +00:00
#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) flat in ivec4 vA;
layout(location = 1) flat in ivec4 vB;
void main()
{
FragColor = vec4(vA - vB * (vA / vB));
}