28 lines
662 B
GLSL
28 lines
662 B
GLSL
|
#version 310 es
|
||
|
|
||
|
layout(location = 0) in int Index1;
|
||
|
layout(location = 1) in int Index2;
|
||
|
|
||
|
vec4 consume_constant_arrays2(vec4 positions[4], vec4 positions2[4])
|
||
|
{
|
||
|
vec4 indexable[4] = positions;
|
||
|
vec4 indexable_1[4] = positions2;
|
||
|
return indexable[Index1] + indexable_1[Index2];
|
||
|
}
|
||
|
|
||
|
vec4 consume_constant_arrays(vec4 positions[4], vec4 positions2[4])
|
||
|
{
|
||
|
return consume_constant_arrays2(positions, positions2);
|
||
|
}
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec4 LUT2[4];
|
||
|
LUT2[0] = vec4(10.0);
|
||
|
LUT2[1] = vec4(11.0);
|
||
|
LUT2[2] = vec4(12.0);
|
||
|
LUT2[3] = vec4(13.0);
|
||
|
gl_Position = consume_constant_arrays(vec4[](vec4(0.0), vec4(1.0), vec4(2.0), vec4(3.0)), LUT2);
|
||
|
}
|
||
|
|