SPIRV-Cross/reference/opt/shaders-msl/desktop-only/frag/query-levels.desktop.frag

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2017-11-22 11:08:06 +00:00
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(texture2d<float> uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = float4(float(int(uSampler.get_num_mip_levels())));
return out;
}