SPIRV-Cross/reference/opt/shaders-msl/vulkan/frag/spec-constant.msl11.vk.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
2018-11-01 10:22:14 +00:00
#ifndef SPIRV_CROSS_CONSTANT_ID_1
#define SPIRV_CROSS_CONSTANT_ID_1 1.0
#endif
constant float a = SPIRV_CROSS_CONSTANT_ID_1;
#ifndef SPIRV_CROSS_CONSTANT_ID_2
#define SPIRV_CROSS_CONSTANT_ID_2 2.0
#endif
constant float b = SPIRV_CROSS_CONSTANT_ID_2;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = float4(a + b);
return out;
}