SPIRV-Cross/reference/opt/shaders/asm/frag/sampler-buffer-array-without-sampler.asm.frag

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#version 450
struct Registers
{
int index;
};
uniform Registers registers;
uniform sampler2D SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[4];
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = (texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(10), 0) + texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(4), 0)) + texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(4), 0);
}