17 lines
283 B
GLSL
17 lines
283 B
GLSL
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#version 310 es
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precision mediump float;
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layout(push_constant, std430) uniform PushConstants
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{
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vec4 value0;
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vec4 value1;
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} push;
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layout(location = 0) in vec4 vColor;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vColor + push.value0 + push.value1;
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}
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