SPIRV-Cross/reference/shaders-hlsl/frag/io-block.frag

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struct VertexOut
{
float4 a;
float4 b;
};
static float4 FragColor;
static VertexOut _12;
struct SPIRV_Cross_Input
{
float4 VertexOut_a : TEXCOORD1;
float4 VertexOut_b : TEXCOORD2;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = _12.a + _12.b;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
_12.a = stage_input.VertexOut_a;
_12.b = stage_input.VertexOut_b;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}