SPIRV-Cross/reference/opt/shaders-msl/comp/array-length.msl2.argument.discrete.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
uint size;
float4 v[1];
};
struct SSBO1
{
float bz[1];
};
struct SSBO2
{
uint size2;
float4 w[1];
};
struct SSBO3
{
float bz[1];
};
struct spvDescriptorSetBuffer0
{
device SSBO* m_16 [[id(0)]];
constant uint* spvBufferSizeConstants [[id(1)]];
};
struct spvDescriptorSetBuffer1
{
device SSBO1* ssbos [[id(0)]][2];
constant uint* spvBufferSizeConstants [[id(2)]];
};
kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO2& _38 [[buffer(2)]], device SSBO3* ssbos2_0 [[buffer(3)]], device SSBO3* ssbos2_1 [[buffer(4)]])
{
device SSBO3* ssbos2[] =
{
ssbos2_0,
ssbos2_1,
};
constant uint& spvDescriptorSet0_m_16BufferSize = spvDescriptorSet0.spvBufferSizeConstants[0];
constant uint* spvDescriptorSet1_ssbosBufferSize = &spvDescriptorSet1.spvBufferSizeConstants[0];
constant uint& _38BufferSize = spvBufferSizeConstants[2];
constant uint* ssbos2BufferSize = &spvBufferSizeConstants[3];
(*spvDescriptorSet0.m_16).size = ((uint(int((spvDescriptorSet0_m_16BufferSize - 16) / 16)) + uint(int((spvDescriptorSet1_ssbosBufferSize[1] - 0) / 4))) + uint(int((_38BufferSize - 16) / 16))) + uint(int((ssbos2BufferSize[0] - 0) / 4));
}