SPIRV-Cross/reference/opt/shaders/vulkan/frag/shader-arithmetic-8bit.nocompat.vk.frag.vk

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#version 450
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
#extension GL_EXT_shader_8bit_storage : require
layout(set = 0, binding = 1, std430) buffer SSBO
{
int8_t i8[16];
uint8_t u8[16];
} ssbo;
layout(set = 0, binding = 0, std140) uniform UBO
{
int8_t i8;
uint8_t u8;
} ubo;
layout(push_constant, std430) uniform Push
{
int8_t i8;
uint8_t u8;
} registers;
layout(location = 0) flat in ivec4 vColor;
layout(location = 0) out ivec4 FragColorInt;
layout(location = 1) out uvec4 FragColorUint;
void main()
{
int16_t _196 = 10s;
int _197 = 20;
i8vec2 _198 = unpack8(_196);
i8vec4 _199 = unpack8(_197);
_196 = pack16(_198);
_197 = pack32(_199);
ssbo.i8[0] = _199.x;
ssbo.i8[1] = _199.y;
ssbo.i8[2] = _199.z;
ssbo.i8[3] = _199.w;
uint16_t _220 = 10us;
uint _221 = 20u;
u8vec2 _222 = unpack8(_220);
u8vec4 _223 = unpack8(_221);
_220 = pack16(_222);
_221 = pack32(_223);
ssbo.u8[0] = _223.x;
ssbo.u8[1] = _223.y;
ssbo.u8[2] = _223.z;
ssbo.u8[3] = _223.w;
i8vec4 _246 = i8vec4(vColor);
i8vec4 _244 = _246;
_244 += i8vec4(registers.i8);
_244 += i8vec4(-40);
_244 += i8vec4(-50);
_244 += i8vec4(int8_t(10), int8_t(20), int8_t(30), int8_t(40));
_244 += i8vec4(ssbo.i8[4]);
_244 += i8vec4(ubo.i8);
FragColorInt = ivec4(_244);
u8vec4 _271 = u8vec4(_246);
_271 += u8vec4(registers.u8);
_271 += u8vec4(216);
_271 += u8vec4(206);
_271 += u8vec4(uint8_t(10), uint8_t(20), uint8_t(30), uint8_t(40));
_271 += u8vec4(ssbo.u8[4]);
_271 += u8vec4(ubo.u8);
FragColorUint = uvec4(_271);
}