SPIRV-Cross/reference/shaders/flatten/multiindex.flatten.vert

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2017-01-16 22:19:49 +00:00
#version 310 es
uniform vec4 UBO[15];
in ivec2 aIndex;
void main()
{
gl_Position = UBO[aIndex.x * 5 + aIndex.y * 1 + 0];
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}