SPIRV-Cross/shaders-msl/masking/write-outputs-block.mask-location-1.vert

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#version 450
layout(location = 0) out V
{
vec4 a;
vec4 b;
vec4 c;
vec4 d;
};
void main()
{
gl_Position = vec4(1.0);
a = vec4(2.0);
b = vec4(3.0);
}