SPIRV-Cross/reference/opt/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 100
#endif
const int a = SPIRV_CROSS_CONSTANT_ID_0;
#ifndef SPIRV_CROSS_CONSTANT_ID_1
#define SPIRV_CROSS_CONSTANT_ID_1 200
#endif
const int b = SPIRV_CROSS_CONSTANT_ID_1;
struct A
{
int member0[a];
int member1[b];
};
struct B
{
int member0[b];
int member1[a];
};
#ifndef SPIRV_CROSS_CONSTANT_ID_2
#define SPIRV_CROSS_CONSTANT_ID_2 300
#endif
const int c = SPIRV_CROSS_CONSTANT_ID_2;
const int _18 = (c + 50);
#ifndef SPIRV_CROSS_CONSTANT_ID_3
#define SPIRV_CROSS_CONSTANT_ID_3 400
#endif
const int e = SPIRV_CROSS_CONSTANT_ID_3;
layout(binding = 0, std430) buffer SSBO
{
A member_a;
B member_b;
int v[a];
int w[_18];
} _22;
void main()
{
_22.w[gl_GlobalInvocationID.x] += (_22.v[gl_GlobalInvocationID.x] + e);
}