SPIRV-Cross/reference/opt/shaders-msl/asm/comp/quantize.asm.comp

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2017-11-22 11:08:06 +00:00
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO0
{
float scalar;
float2 vec2_val;
float3 vec3_val;
float4 vec4_val;
};
kernel void main0(device SSBO0& _4 [[buffer(0)]])
{
_4.scalar = float(half(_4.scalar));
_4.vec2_val = float2(half2(_4.vec2_val));
_4.vec3_val = float3(half3(_4.vec3_val));
_4.vec4_val = float4(half4(_4.vec4_val));
}